Cult Of The Lamb
Cult of the Lamb combines action roguelite combat with light base management mechanics. Explore dungeons, recruit followers and gather resources, use them to grow your cult.
Explore dungeons & grow your cult
The dungeon sections are runs through randomized rooms. You fight enemies with melee weapons and spells, pick up temporary upgrades, and face bosses. The structure is similar to The Binding of Isaac, though more limited in terms of build depth. There’s enough variety in weapons and upgrades to keep runs interesting, but it’s not a theorycraft-heavy game.
Outside of combat, you manage your cult. You build structures, assign jobs, handle follower needs like hunger and dissent, and unlock passive upgrades. Progress in one half of the game supports the other: followers and resources from combat fuel your cult, and cult upgrades improve your dungeon runs.
This core loop is simple but effective, and both sides of the game are easy to grasp. The base building isn’t very deep, but it’s well-paced and works well between runs.
Cult of the Lamb has been developed by Massive Monster, an indie studio with no noteworthy prior releases.
My experience
Cult of the Lamb was a fun experience. I finished and feel done with the game after around 30 hours.
Conclusion - How good & who should play Cult of the Lamb?
Cult of the Lamb is a solid game. It doesn’t go deep in any one system, but the balance between dungeon crawling and cult management is well-executed. It’s accessible to people new to any of its genres. It has 95% positive rating on Steam which I find deserved.